How to make a cityscape with the Discombobulator add-on in Blender

Tutorial / 21 March 2024


Cityscape

The Discombobulator add-on comes with Blender

You can activate it by going to the Edit menu and opening up Preferences

Under the Add-on panel, search for Discombobulator and activate it

The Discombobulator add-on creates a greeble object based on selected faces – that is, it adds extra detail to a base mesh


I delete the default Cube and use SHIFT + A to add a Plane

I use NumPad 7 to go into Top view

I TAB into Edit Mode

I right-click on the Plane and Subdivide it by 20 cuts


I use 3 to go into Face Select Mode

I use the LMB and SHIFT to randomly select faces I want to turn into buildings

Once all of the faces are selected, I can use SHIFT + A to add the Discombobulator


I can set the Minimum and Maximum Height for my extrusions – this will give me some randomness in height based on these specified parameters

I will leave these options at their default values

I also have the ability to set a Minimum and Maximum Taper for the extrusions – this will give me some randomness in taper (or pointiness) based on these specified parameters

I will set my Maximum Taper to 0.2


The four checkboxes are options to determine the number of subdivisions of the faces or the protrusions of the faces – you can select none, all, or multiple options

I will leave all four options checked


The Repeat Protrusions button will give me the option of allowing extra levels of protrusions built on top of the first set of protrusions

I will change this to 2


This is a nondestructive workflow so I can make changes to the Discombobulator